What I think about the doings of DDS

June 29, 2007

I just read about Father Amado Picardal’s article and let me reflect about it. I post a comment of what I think about it.

"We all know that we don’t have the right to take someone’s life and it is not our position as humans to judge other humans. But one thing I know, we are all the same because of our different perspectives in life.

In this situation, I can see that we are divided by this two perspectives in life:

-"If there is a rotten fruit in the basket, take it away so the other fruits won’t be affected".

-"Those who have not sinned may cast the first stone to the sinners"

Most of us would say that the 2nd perspective is more righteous and can easily say that "humans are no fruits, they can change". And I agree humans can change but it can only change if there are actions that we can do.

In my opinion, I don’t blame the DDS about this killings because for them it is the right thing for the society. Yes, it is wrong to kill a person but if you think about it. Which is more better? A cleansed society of social misfits or the other way around.

I would expect that most of use would say "Of course, I would take the first option but not the way you need to kill people." And I agree with that but I would like to say it again I don’t blame the DDS or the government about it. The parents should realize this that it is their responsibility.

What I’m trying to say is from the situation of Clarita Alia, she should not have let her sons be in that situation in the first place. She is the mother and she should have done her part teaching her sons or at least monitor their activities. Yes, I blame the mother and not the government or DDS. To be practical, if you left those thieves or drug addicts being a bad influence or "pest" in the society then it can do no good at all. The judgment of the DDS is a double edge if we don’t want it that then we must also do our part and not to put the blame. We should remember we have our own responsibilities. The killings will STOP if you take away their reason to kill.

PS: To Mrs. Alia, if you still have a child please do take care of it. As a person, I don’t want to lose another life and I know most of us don’t want it. And in my own point of view, your sons did not die as an evil being in the society. God created both good and evil not to let us choose which side we are but to realize that good exist for us. Your sons are instruments and I don’t treat them as social misfits. Like Jesus Christ who died for us, your sons also died for us to realize this. I realized it, I hope you realize it to. Have a nice day! And God Bless… "

DOTA 6.45 is now released

Ok Dota gamers, there are few changes in Dota that may affect our gameplay. We need to be updated so that our opponents won’t take advantage on us with this. If you want to see the official information yourself and the file in case you don’t have the map yet. Here’s where you can find it: DOTA 6.45

 

6.45 Changelog:
================
* Recoded Avatar on Black King Bar to fix various engine bugs (control loss, model glitches, etc)
* Fixed Lightning Storm tooltip
* Increased Barrier cooldown
* Improved cast range on Lightning Grapple   -I’m gonna enjoy this one
* Surge no longer purges target
* Increased Laser mana cost from 95/110/120/145 to 95/120/145/170
* Rebalanced Refraction
* Reduced the slow effect on Dirge’s Plague
* Remade Pit Lord’s ultimate
* Fixed Death Timer showing up after game is over
* Nightstalker’s Crippling Fear now has a minor effect during the day
* Added an extra bounce to Scepter upgraded Chain Frost  -Ouch!
* Lowered Meld mana cost
* Increased Templar’s base attack range by 10
* Increased Refraction cooldown a little
* Fixed minor display glitch with -di
* Reduced Primal Split manacost from 150/225/320 to 125/175/225 and increased duration from 15 seconds to 15/20/25
* Improved Acid Spray AOE and Cast Range by 75  -Don’t underestimate this skill, it hurts!
* Increased Drow’s Silence AOE from 250 to 275
* Added new icon for Storm (148340)
* Improved Dragon Knight’s Agility base and growth
* Lowered Overgrowth mana cost from 200/250/300 to 150/175/200
* Fixed Overgrowth to work on units in fog
* Changed Vengeful Spirit’s Terror hotkey to E
* Improved Nightstalker cast animation time
* Fixed the canceling of Clarity Potion bug on Death Pulse
* Scroll of Town Portal can now target the World Tree/Throne
* Improved Sniper’s Agility growth a bit
* Changed level 3 Chemical Rage Base Attack Cooldown from 1.25 to 1.20
* Improved Frost Armor
* Issues with droppable BKB resolved, it can now be dropped
* Reduced mana cost on Death Pact slightly
* Rebalanced Voodoo Restoration
* Fixed -unstuck bug at the end of the game
* Fixed some bugs with the display names of the courier killer
* Improved Vladmir’s Offering recipe tooltip
* Fixed various Flying Courier tooltip errors
* Increased Vulture model size a bit
* Fixed Shadow Priest appearing in allstr and allagi
* Vastly increased Eyes in the Forest cast range
* Fixed the heal on Dirge’s Zombies from canceling Clarity Potion
* Fixed various terrain glitches
* Changed Shadow Word damage type to Magical from Pure but adjusted the damage so it remains the same (unless you have extra magic resistance). The overall dps hasn’t changed much, only its mechanics with different bonus resistances.
* Added code to prevent Couriers with invulnerability shield from entering enemy fountain areas to steal items
* Rewrote Smoke Screen to fix various minor visual glitches
* The time hero left at is now shown in -ma (146489)
* Fixed Ring of Basilius tooltip when you change its operating mode
* Fixed Stygian Desolator buff icon
* Changed Raise Revenant icon
* Added Victory Animations for units at the end of the game (150018)
* Clarified Gravekeeper’s Cloak tooltip
* Rewrote Battle Hunger to fix an engine buff conflict with Gush and Hunger at same time
* Fixed various minor leaks
* Prioritized 2xror over roh in if you have all 3 in your inventory when creating Hood of Defiance so it doesn’t use up your RoH
* Improved Living Armor a bit
* Fixed various other tooltip errors
* Clarified Eclipse tooltip
* Changed the Rock Golems that spawn in pairs (the ones that aren’t in the ancient spawn points) to non-ancient type
* Fixed Sange and Yasha Maim buff icon
* Added new icons for Aftershock, Plague Wards, Overload and Grapple (thanks snork,Faust-,^SnakeZer0,1Raven and eva00r)
* Removed the dispell effect from Overload (too many undesired effects from both sides to be passively occuring)
* Bloodstone now gives you bonus health and mana regeneration for each charge it has on it
* Added new command -hideheronames to disable the new hero name display in chat functionaly. This is useful when you are trying to squelch someone and bnet won’t let you.

 ==========================CHANGELOG ENDS HERE===============================

I bold some of the changes which I think that would greatly affect our gameplay. Feel free to comment me on this or any suggestions you would like to add. Enjoy the game and Have Fun!!!

BHIPRO Interactive Job Opportunity

June 27, 2007

BHIPRO (www.bhipro.com) is looking for the following:

>> Project Manager/Business Analyst
>> Search Engine Optimization Team Lead
>> Search Engine Optimization Analyst
>> IT Technical Recruiter
>> Senior PHP Developers
>> Senior eCommerce PHP Developer
>> Senior Flash Developer
>> Graphics Artists

 For more details visit http://bhipro.com/careers.html

Deathnote: Your New Name

June 21, 2007

I’ve been a fanatic to this new Anime these days. Yeah!! Deathnote rocks!!!
The writer is so good I wanna meet her. =) Tsugumi Ohba! 4 thumbs up to you!!
I’m not wearing any shoes right now.

Anyway, my friends call me “Ranz” since the time they knew me but because of this deathnote thing
I want my nick to be “Code”(Base from my real name, Co***d* E****. I wont write my real name here,
someone might have a deathnote. hahaha). I got inspired by the writer’s naming with her characters
like “Nate Rivers” as “Near”. Anyway, I won’t tell what’s the story all about because I want
everyone to have fun watching it. I don’t want to give spoilers here. ^_^

I am Code. Whats your new name?

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